![]() It's usually just enough to show that you've created a polished product. The player just hasn't learned to hate those graphics, yet. IMHO, using original art assets is actually the lowest effort, "look I'm not a trash project" flag. If the dev went with the lowest effort art assets, where else may the game be deficient? Is this gaming experience worth my time?Īs long as you can overcome that initial reaction, you're good to go. Now they're somewhat of a warning sign, like bright markings on a reptile. They're just so prevalent, that people have already played games with those assets and learned to hate them. There's nothing intrinsically wrong with the RM chibi style, itself. With that said, im just gonna say that RMXP still has the best RTP style for me.Īnd MZ will come with a lot of cool stuff too, so I can at least enjoy even if they are still reminiscent to the MV-ish chibi look. x(( On the other hand, the games I mentioned above has really made me ignore the chibi artstyle as I enjoyed the way they made their battle systems and action sequences! And they made the effort to breathe life into the chibi art style both in maps and in battles. ![]() And I have ever only felt this way on MV RTP. Like a hearth without fire, a body without a soul. On one hand my eyes kinda hurt looking at the MV chibi battlers as they look like floating heads with huge eyes lol, I honestly thought they were cute when I first got MV, but in time, they just started to hurt my eyes. If there was an "It depends" option, I wouldve picked that. But default chibi Sv is still much much better than default front view, at least. Though tbh, In my eyes, when you use MV Chibi battlers, you really kinda have to do a lot to compensate for it so that it will stand out from the rest of the MV games and not look like "just another MV game using chibi RTP". xDĪ game that I know so far to have almost everything (tall custom animated battlers and super cool action sequences) would be Lie of Caelum. They mostly use MV Chibi battlers, but the devs have put so much life into their game mechanics and action sequences that you're not going to mind the chibi. Intended Maker: While I made this for use with RPG Maker VX Ace, this is original artwork that isn't tied to any maker specifically.I have seen rpg maker games that are using the Chibi battlers and I loved a number of them, because they mostly make up to it with a great gameplay and battle mechanics, as well as super cool action sequences! What comes to mind are Trailblazer, Eternal Twilight, Oathkeeper, Radiant Arc, Swimracer X, The Lost, Mana-Raiders, The Last Chronomancer, Abound the Aether (a private closed alpha game I played) and many others I might have forgotten to mention. Repost of Edits: Allowed, as long as you give me due credit and provide a link to the original source As such, I figured they were worth uploading and sharing with others searching for this kind of taller, more adult look in their RPG Maker games, and I give the following terms of use in your games:Ĭredit: Opalin Hubay Pickens, aka TheKeeper, TheKeeper81, and Various Other AliasesĬommercial: Free with due credit (see above) and a free copy of your game (I shouldn't have to pay for something I essentially helped make, eh? D)Įdits: Allowed, as long as you give me due credit and provide a link to the original source ![]() It's been a couple of years since I've made these, and I've found I still like the look of them, after all this time. Alas, I couldn't find any that suited my needs, so I decided to buckle down, dust off my drawing skills and Wacom tablet, and make my own, and I was surprisingly pleased by the results of days of hard work. ![]() The chibi sprites that came with RPG Maker VX Ace were just too child-like for the kind of stories I wanted to tell, so I decided to search the web for sprites that better suited my tastes *and* were freely available for use in both commercial and non-commercial projects (money was tight, so I needed a free resource). So I've finally settled on 108x256 for the ideal size of my sprites, in-game. More, I found that it can appear too thin on other computers in full screen mode, as well, so I've nixed that idea. I did initially recommend narrower widths, to compensate for the stretching of the graphics that can sometimes happen in full screen mode in-game, but this only makes the sprite come out looking much too thin when in windowed mode. ![]() They can even fit in the beds, at that height! This said, I personally like the way they look at 126x304, which brings them to 76 pixels in height, but they don't fit the proportions of the default tiles very well, and they certainly don't fit into the beds. When the work is completed, I recommend shrinking it down to 108x256, which makes the sprites 64 pixels tall and still able to look fine with the default tilesets. Note: The size of the images is 426 x 1024, to allow for more details to be included in the custom work. ![]()
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